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//+

////////////////////////////////////////////////////////////////////////////////
//
// Point iterator for control-point based geometry
//
// This is used by the translate/rotate/scale manipulators to 
// determine where to place the manipulator when components are
// selected.
//
// As well deformers use this class to deform points of the shape.
//
////////////////////////////////////////////////////////////////////////////////

#include <maya/MPxGeometryIterator.h>
#include <maya/MPoint.h>
#include <apiMeshGeom.h>

class apiMeshGeomIterator : public MPxGeometryIterator
{
public:
	apiMeshGeomIterator( void * userGeometry, MObjectArray & components );
	apiMeshGeomIterator( void * userGeometry, MObject & components );

    //////////////////////////////////////////////////////////
	//
	// Overrides
	//
    //////////////////////////////////////////////////////////

	virtual void		reset();
	virtual MPoint		point() const;
	virtual void		setPoint( const MPoint & ) const;
	virtual int			iteratorCount() const;
	virtual bool        hasPoints() const;

public:
	apiMeshGeom * 		geometry;
};
